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[Game Design] Understanding Game Design with the MDA Framework

9VM 2023. 2. 22. 02:18
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Are you interested in game design? Do you want to understand how your favorite games are built and how they make you feel? Then the MDA framework is a useful tool for you.

 

MDA stands for Mechanics, Dynamics, Aesthetics, and it is a conceptual model used to analyze and understand the design of video games. It was first introduced by Robin Hunicke, Marc LeBlanc, and Robert Zubek in their 2004 paper "MDA: A Formal Approach to Game Design and Game Research."

source : https://ava-game.com/2018/04/17/mda-in-game-development/

The MDA framework breaks down game design into three layers: mechanics, dynamics, and aesthetics. Here is what each layer means:

  1. Mechanics: The rules, systems, and components of the game. Mechanics are the building blocks of the game that describe what actions the player can take, how the game world operates, and what happens when the player interacts with the game. Examples of mechanics include jumping, shooting, inventory management, and character abilities.
  2. Dynamics: The behavior of the game mechanics in response to player input. Dynamics are the emergent properties that arise from the interaction between the player and the game mechanics, and they describe how the game feels to play. Examples of dynamics include pacing, challenge, feedback, and player agency.
  3. Aesthetics: The emotional responses evoked in the player by the game dynamics. Aesthetics are the desired emotional states that the game designer intends to create in the player, such as excitement, frustration, or joy. Examples of aesthetics include immersion, fun, challenge, and expression.

By breaking down game design into these three layers, the MDA framework helps designers understand the relationships between mechanics, dynamics, and aesthetics. For example, a designer might create a mechanic for jumping, but the dynamics of how high the player can jump or how fast they can move will affect the player's sense of agency and control. Similarly, the aesthetics of fun and challenge might be influenced by the pacing of the game and the difficulty of the challenges presented to the player.

 

The MDA framework is not just useful for game designers, but also for game researchers and players. By understanding the mechanics, dynamics, and aesthetics of a game, researchers can study how players interact with the game and what emotional responses they have. And by understanding the MDA framework, players can better articulate what they like or dislike about a game and why.

 

In conclusion, the MDA framework is a valuable tool for understanding game design. By breaking down game design into mechanics, dynamics, and aesthetics, the MDA framework helps designers create better games, researchers study game design and player behavior, and players better articulate what they like about their favorite games.

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